At the end, change your current class to the new class. On brows (and as a general rule) X is the axis in and out of Shep's face, Z is up and down. Credit goes to Gibbed Remove the if you are copying and pasting. Which parameter or parameters should I tweak? 9 posts. To change skin tone. Go to Headmorph Tab->Vector Parameters->Skin Tone. All the assets in this file belong to the author, or are from free-to-use modder's resources, You can upload this file to other sites but you must credit me as the creator of the file, You must get permission from me before you are allowed to modify my files to improve it, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets. Could it be possible to convert something from back then usableinto the new edition. Locate and load the savegame you want to edit Each Mass Effect 2 career have its own unique directory. If these patents are transferred, the Licensorundertakes to have the transferees subscribe to the obligations setforth in this paragraph.5.1 RIGHT OF USEThe Licensee is authorized to use the Software, without any limitationas to its fields of application, with it being hereinafter specifiedthat this comprises: 1. permanent or temporary reproduction of all or part of the Software by any or all means and in any or all form. Eyes:If you want to add TIM eyes to your character for LE2/LE3, add EYE_Spec:BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_SpecEYE_Diff:BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_DiffIf you want more control over your eye shine or want to make your eyes exactly like TIM in LE3, you will need:EYE_Iris_Norm:BIOG_HMM_HED_PROMorph.Eye.EYE_Iris_NormEYE_Mask:BIOG_HMM_HED_PROMorph.Eye.EYE_SpecEYE_Lens_Norm:BIOG_HMM_HED_PROMorph.Eye.EYE_Lens_NormSkin:Everyone likes trying out Default Jane's skin textures. Adjusting the V- value is an easy way to get a lighter or darker color. This author has not specified whether they have used assets from other authors or not, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. Community Forum Software by IP.BoardLicensed to: Nexus Mods. Now, giant overbites and weird green hair with red eyeballs! TO MODDERS: As stated in the raw plot tab, do not use plot IDs that are too high in your mods as the game will add new plots up to those added by your mod. On the right there should be the Name -> HAIR_Diff and Value -> BIOG_HMF_HIR.. etc. Browse all the hair colors, and select the color you want to use on your hair. Changing this value is not as important as changingHED_Spec_Add_Vector. 3. entitlement to observe, study or test its operation so as to determine the ideas and principles behind any or all constituent elements of said Software. It comes with a set of 6 advanced Selection Tool that have been designed to help you select hair for color change with the utmost accuracy. A great guide, thanks! ), ME1LE: Added the ability to change `player class` and `specialization`, Always opens the dialogs in the last opened save directory, ME2: Fixed number of missions after crew abducted, ME2: Added number of missions since last main story mission (useful to avoid being forced to do Collector ship, IFF activation, etc. ), ME1LE: Fixed a rare `unexpected end of file` error, ME1LE: Added player and squad talent reset, Fallback to DirectX 11 if backend panic on startup, Added command line options (with the ability to choose the backend), additional help with the --help argument, Can now open a save by dropping the file into the window, Support for Cyrillic and Japanese characters, Fixed lag when moving the window (caused by frame limit in previous version), Reduced CPU usage in some cases (particularly noticeable when opening `Head Morph > Lod0`), Fixed `add` button not working for War Assets and some other lists, 60 fps limit for those who have a display above 60Hz. WebClick the "Change Hair Color Now" button on this page, and open our hair color tester. She's a powerful biotic-type character and is the paragon of hope, peace, and justice. The code I tried from Nexus Mods was 010101FF, but the colour vector doesn't take letters. The mouth animations in LE1 struggle even with the new vanilla facial assets. 3. Please note that texture paths vary between the games. First, change the hair mesh to: BIOG_HMF_HIR_PRO.Hair_PROShepard.HMF_HIR_PROShepard_MDL Then, change Log in to view your list of favourite games. Any orall use of the Initial Software is subject to compliance with the termsand conditions under which the Holder has elected to distribute its workand no one shall be entitled to modify the terms and conditions for thedistribution of said Initial Software.The Holder undertakes that the Initial Software will remain ruled atleast by this Agreement, for the duration set forth in Article 4.2 <#term>.6.2 OVER THE CONTRIBUTIONSThe Licensee who develops a Contribution is the owner of theintellectual property rights over this Contribution as defined byapplicable law.6.3 OVER THE EXTERNAL MODULESThe Licensee who develops an External Module is the owner of theintellectual property rights over this External Module as defined byapplicable law and is free to choose the type of agreement that shallgovern its distribution.6.4 JOINT PROVISIONSThe Licensee expressly undertakes: 1. not to remove, or modify, in any manner, the intellectual property notices attached to the Software; 2. to reproduce said notices, in an identical manner, in the copies of the Software modified or not.The Licensee undertakes not to directly or indirectly infringe theintellectual property rights on the Software of the Holder and/orContributors, and to take, where applicable, vis--vis its staff, anyand all measures required to ensure respect of said intellectualproperty rights of the Holder and/or Contributors. But its going to Article 13 - GOVERNING LAW AND JURISDICTION13.1 The Agreement is governed by French law. -> Thanks heaps to ELE08, who wrote this blog!!! 2. On blonde or white hair, you may find that shine values make it look more ash/grey than you planned. Next to the numbers for RGB, theres a little box that says value next to it. You may wish to make a smaller change if you feel like your Shep is now squinting. Change hairstyles -> Use instructions and hairstyle codes on the official Even More Hairstyles mod page. Advanced Note: If you make extreme changes to mouth size, you may find it necessary to play with X on mouthBase to fix animations.Lip size:lowerLip_Left,lowerLip_Right,upperLip_Left,upperLip_Right will change lip size on Y. Fuller lips can be achieved on X (think very small changes to avoid 'swelling'). Article 11 - MISCELLANEOUS11.1 EXCUSABLE EVENTSNeither Party shall be liable for any or all delay, or failure toperform the Agreement, that may be attributable to an event of forcemajeure, an act of God or an outside cause, such as defectivefunctioning or interruptions of the electricity or telecommunicationsnetworks, network paralysis following a virus attack, intervention bygovernment authorities, natural disasters, water damage, earthquakes,fire, explosions, strikes and labor unrest, war, etc.11.2 Any failure by either Party, on one or more occasions, to invokeone or more of the provisions hereof, shall under no circumstances beinterpreted as being a waiver by the interested Party of its right toinvoke said provision(s) subsequently.11.3 The Agreement cancels and replaces any or all previous agreements,whether written or oral, between the Parties and having the samepurpose, and constitutes the entirety of the agreement between saidParties concerning said purpose. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Adjusting the V- value is an easy way to get a lighter or darker color. Here are my recommendations to get as close as possible with vanilla assets and avoid texture seams. Put in the proper hair code information and save it. Webopen Gibbed's Mass Effect 2 Save Editor and load any savegame with a face you want to "store". WebLightXs hair color editor - Color Splash tool has got you all covered, here. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. TIM eyes guide for ME3: Open your Save_000# file Youll need the Trilogy Save Editor for the Legendary and Gibbed Save Editor for the classic versions. 9 posts. Article 3 - ACCEPTANCE3.1 The Licensee shall be deemed as having accepted the terms andconditions of this Agreement upon the occurrence of the first of thefollowing events: * (i) loading the Software by any or all means, notably, by downloading from a remote server, or by loading from a physical medium; * (ii) the first time the Licensee exercises any of the rights granted hereunder.3.2 One copy of the Agreement, containing a notice relating to thecharacteristics of the Software, to the limited warranty, and to thefact that its use is restricted to experienced users has been providedto the Licensee prior to its acceptance as set forth in Article 3.1<#accepting> hereinabove, and the Licensee hereby acknowledges that ithas read and understood it. Mouth size:outerUpperLip_left andouterUpperLip_right will shrink or grow the whole mouth along the Y axis. If you have not done so, download Gibbeds Mass Effect 2 Save Editor 2. Thanks goes out to Karlitos for the Trilogy Editor, without that fine thing, we would be stuck with boring colors and plain faces. But there wouldn't be any pictures. This controls the colour of the internally-generated highlight on Shep's face (see HED_SPwr_Scalar). The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, A save editor for Mass Effect Trilogy (and Legendary). Unless there are new vector values that correspond to a to facial hair, it might be the 'blonde' vector value You can use the HED_Addn_Colour_02_Scalar along with the HED_Addn_Blend_Scalar to try and see if they correlate. 1. For texture settings and/or head morph import. Hair color can be changed under HED_Hair_Colour_Vector. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Scroll down to "Squad" and click, then click on "Player". Copyright 2023 Robin Scott. (See below) Hed_SPwr_Scalar should not be set below 2.5, lest artifacting begin.Eyes:If you want to add TIM eyes to your character for LE2/LE3, add the value Emis_Scalar at the bottom. 0.000 is no blush at all. The Licensordisclaims any and all liability as regards the Licensee's use of thename of the Software. The lipstick tint map is darker around the edges and lighter in the middle, so it will not give you a solid colour block.Eyeliner:Controlled by HED_EyeShadow_Tint_Scalar. So it should already be blond. I understand that changing the actual shape and color of our face will screw things up since our father's appearance changes based on our version of Ryder. Now, giant overbites and weird green hair with red eyeballs! I'm having two issues I can't seem to fix: Does the color of the eyebrows affect the facial hair? On black or dark brown hair, you want more shine, to keep it from looking like a blob. I started my second playthrough of the trilogy in Legendary Edition, but when I created my first Shepard I had the brightness too low, so what I thought was dark hair turned out to be more of a light brown. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. Hi. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Open the latest save file in Trioligy save editor. Save your "face" with an self-explanatory title so you know what it is. Do not change the LipCorners! HED_Brow_Tint_Vector is eyeshadow.HED_Spec_Add_Vector is one of the reasons Udina looks ashy. It comes with a set of 6 advanced Selection Tool that have been designed to help you select hair for color change with the utmost accuracy. To fix it, you'll need to edit the actual vertices that define the head shape, essentially moving them farther back behind the hair so it appears to fit properly. Generally you want to start with small tweaks, from 0.1 to 0.3, save, and then check to see what you have done. The hair model for the default FemShep is; BIOG_HMF_HIR_PRO.Hair_PROShepard.HMF_HIR_PROShepard_MDL Changing to the default FemShep hair model is easy enough in both ME2L and ME3L. Scroll down to "Squad" and click, then click on "Player". When I tint it black it's still pretty red. I wanted a dusting on her skin much less garish than the blushes in CC. Credit goes to Gibbed Remove the if you are copying and pasting. If that stuff about offset bones made you nervous, now you can relax.Blush Intensity:Controlled by HED_Blush_Scalar. You currently have javascript disabled. Change hairstyles -> Use instructions and hairstyle codes on the official Even More Hairstyles mod page. Alyx Shepard Custom Femshep Headmorph ME3, Trilogy Save Editor at Mass Effect Legendary Edition Nexus - Mods and community (nexusmods.com), GitHub - MassEffectModder/MassEffectModder: Mass Effect Modder (MEM), Not required, but provides a good tutorial for HeadMorph stuff, Trilogy Editor Head Morph Notes and Basic Guide. Put in the proper hair code information and save it. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Credits to Moraxix for the Even More Hairstyles Mod. The plot table is now `25x bigger` than before by just adding one plot! Credits to Moraxix for the Even More Hairstyles Mod. 4. A little goes a long way for HED_Addn_Blowout_Scalar. Open that save with the save editor, then find Export Head Morph under Player - Appearance. Sometimes a tiny value change has a huge impact; other times you may need to be more drastic to get the results you wanted. Updated 2.0 - Split into two files. Support for the 2 Mass Effect Trilogies (Original and Legendary) 100% of the saves can be edited (except ME1OT) Thousands of plot flags. It's fairly easy: First, unpack one of your save files with the method described here in steps 1-3. Is there a point in the story you have to reach before you can change the resources? I am satisfied with everything else, but the hair color is annoying me. Our tool will automatically detect your hair. In LE2, the implants will work without this value, but they won't show up in LE3 without it. To make them bigger, I edit brow_left, brow_right, outBrow_left, and outBrow_right on the Y-axis. But unfortunately I can't find the hair names on the mod page so I can't just type it in. But there wouldn't be any pictures. I tried entering 0.0001 to 10000, for both those entries - but no effect. Thanks goes out to Karlitos for the Trilogy Editor, without that fine thing, we would be stuck with boring colors and plain faces. ), Added `Raw Plot` tab to all games with databases (minus ME1(LE) booleans and floats), Added and fixed a lot of plots through the databases, BIG thanks to Bioware for giving us ME1LE save format, plot databases and for responding so quickly to my issues. When you are satisfied, download your picture. Exceptions for Femshep's default hair and Aller's hair, because these require precise edits to the head's vertices (found in LOD0) to avoid the head clipping through the mesh. Idk if there a way to look into the game files and find the name that way. Install hundreds of mods with the click of a button. See this blog post for detailed information regarding hair codes. All I get is Role-Play, Gamplay, and Morality for ME1LE. Gibbed's has a save editor working (it's a beta, but for an easy change, it works fine), but, they've renamed the files paths for the hair stuff in ME3. #95234248, #95234773, #95235178 are all replies on the same post. Expand "Vector parameters" Expand "HED_Hair_Colour_Vector" Underneath "HED_Hair_Colour_Vector" you see three parameters. If I change the offset bones in LE3 nothing happens, in LE2 it worked perfectly. +0.2) not the final values themselves. All you need to do is copy and paste the Value code of the following corresponding textures codes of which non-standard hair mesh you replaced earlier. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Page 34 of 200 - Trilogy Save Editor - posted in File topics: For the Illusive Man Eyes the old method from Gibbed still works, not sure about posting links but here is a guide I got from a different user/community crediting Gibbed. It seems that being a buzzcut it looks brown rather than black. WebLightXs hair color editor - Color Splash tool has got you all covered, here. For LE2 I set HAIR_Spec_Contribution_Scalar to2.200. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. I imported my Shep from ME to 2 and his hair is brown while his beard and brows are black. Do I have to do this in Mass Effect 2, or can I do this in ME1? When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Using the save editor in Mass Effect 2, you could get some NPC hair styes onto Shepard, (masseffect2faces.com) Has anyone figured out how to do this yet? Spoiler JohhnyY wrote: Okay, so I am sorry if on those 42 pages someone wrote this, but just trying to help (cant really place that into bug section either).You cant change ME1 Load up you older save file that has the Head Morph you want to use in the Trilogy Editor. (If you're curious, the Dr. Chakwas and Jenkins scene provides excellent frustration on a mouth that might look perfectly fine talking to Pressly). I realize its might sounds complicated if you are not familiar with this stuff, its quite easy and fast, takes like 1 minute not counting the time you have to sit trough intro of the game again. The powerful open-source mod manager from Nexus Mods. To change skin tone. Therefore,the Licensor disclaims any and all liability towards the Licenseearising out of any or all proceedings for infringement that may beinstituted in respect of the use, modification and redistribution of theSoftware. Alyx Shepard Custom Femshep Headmorph ME3, Ashley Shepard Headmorph (UPDATED for whole trilogy), Ashton Shepard Headmorph for MELE1-2 and LE3 added, Cyber Shep 1 - Renegade Scar and Eye Replacers, Cyber Shep 2 - New Scars and Cybernetics For Shepard, Dana Shepard (LE1-3 Charcodes and Headmorph), Default freckles complexion for custom femshep, Editable Default Male Sheploo V1 - with bonus ThotasaurusRex (Femshep - fixed glowing eyes bug), Jane Revisited - Femshep Headmorphs for the Complete Trilogy, Jane Shepard ME3 LE Headmorph (added ME1 and ME2 LE Headmorph), Joan Shepard Head Morph (LE1) - (LE2) - (LE3), Mass Effect LE Multi-Race Head Morphs Alt Ellise Edition, ME1 - LV28 Infiltrator Earthborn War Hero FemShep, ME2 - LV30 Infiltrator Earthborn War Hero FemShep, ME3 Femshep Texture Mods (plus a headmorph), Michael B Shepard aka Kilmonger - Head Morph Male Shep, More Vanilla-like Femshep Hairstyles (LE1), More Vanilla-like Femshep Hairstyles (LE2), More Vanilla-like Femshep Hairstyles (LE3), Morning's Hairstyles for MaleShep LE1 PT2, Morning's Hairstyles for MaleShep LE1 PT3, Morning's Hairstyles for MaleShep LE2 PT2, Morning's Hairstyles for MaleShep LE2 PT3, Morning's Hairstyles for MaleShep LE3 PT2, Morning's Hairstyles for MaleShep LE3 PT3, Natalie Shepard - ME1 ME2 ME3 LE Headmorphs and Face Codes, Padme's Viking Inspired Braid (LE1 Shepard Hair Mod), Padme's Viking Inspired Braid (LE2 Shepard Hair Mod), Padme's Viking Inspired Braid (LE3 Shepard Hair Mod), Paige Shepard Headmorph (Trilogy Version), Trilogy Editor Head Morph Notes and Basic Guide, Yuan Shepard Headmorphs for the whole trilogy, https://github.com/ME3Explorer/ME3Explorer, https://github.com/electronicarts/MELE_ModdingSupport, https://github.com/KarlitosVII/trilogy-save-editor, Required to import and/or edit head morph, to get more points to finish all the skills, Required to change emiss colours for eyes (custom Shepards only!). If you are wanting to edit an existing save file, you will need this. Please if someone knows what code please let me know. Saidwarranty, and the financial terms and conditions of its application,shall be subject of a separate instrument executed between the Licensorand the Licensee. This will break the lipsync! There are ~13 offset bones that can alter a mouth. To the right, scroll until you see "className". 5.3.2 DISTRIBUTION OF MODIFIED SOFTWAREWhen the Licensee makes a Contribution to the Software, the terms andconditions for the distribution of the resulting Modified Softwarebecome subject to all the provisions of this Agreement.The Licensee is authorized to distribute the Modified Software, insource code or object code form, provided that said distributioncomplies with all the provisions of the Agreement and is accompanied by: 1. a copy of the Agreement, 2. a notice relating to the limitation of both the Licensor's warranty and liability as set forth in Articles 8 and 9,and, in the event that only the object code of the Modified Software isredistributed, 3. a note stating the conditions of effective access to the full source code of the Modified Software for a period of at least three years from the distribution of the Modified Software, it being understood that the additional acquisition cost of the source code shall not exceed the cost of the data transfer. All rights reserved. WebStep 3: Adjust Your Brush Settings and Start Painting. The powerful open-source mod manager from Nexus Mods. Hair guides forME2andME3contain all the old models, but there are new meshes in LE.If you are falling through the map in LE3, a texture path has gone wrong. Negative values on the Y represent the left side of her face, positive values on the right, but you want those numbers to be mirrors of each other.brow_left Y:-1.338 => 0.000 (change of +1.338)brow_right Y:1.338 => 0.000 (change of -1.338)outBrow_left:Y:-4.762=> -5.062 (change of -0.3)outBrow_right:Y:4.762=> 5.062 (change of +0.3)For some eyebrow shapes, you may wish to lift on the Z-axis by 0.1. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Several functions may not work. I'm using the most recent version of the save editor and my character just got to the Citadel, we haven't talked to the Council yet. -> Thanks heaps to ELE08, who wrote this blog!!! Copyright 2023 Robin Scott. Go to Headmorph Tab->Vector Parameters->Skin Tone. Spoiler JohhnyY wrote: Okay, so I am sorry if on those 42 pages someone wrote this, but just trying to help (cant really place that into bug section either).You cant change ME1 Article 6 - INTELLECTUAL PROPERTY6.1 OVER THE INITIAL SOFTWAREThe Holder owns the economic rights over the Initial Software. At the end, change your current class to the new class. Changing hair color in ME1: Maybe some of you may be interested in this as well to change things up a bit in ME1. Add TIMs' eyes to Shepard. This subreddit is the unofficial source for people who love the Mass Effect universe including the games, books, comics, and DLC. The 'inner' variants of these bones will also change mouth shape.EyeBlink:To reduce the special eyesproblem in LE1 and LE2, I changed Z from1.042 to 1.000. Go to the "Head Morph" tab. Click open and the box will disappear and you'll see your Shepard's information has been loaded into the Player > Basic tab. The eyebrows and facial hair are kind of silver/black :/, Thank you so much! ), Changed backend from OpenGL to Vulkan, I hope it will fix GPU and OpenGL related bugs, Converted raw texts to title case for better readability, Added ME1LE `General` tab with basic information such as Name, Gender, Origin, Notoriety and Morality, Added ME1LE `Head Morph` tab with Import / Export and raw data, Added clarification for editing ME1 plot in ME2 save, Fix ME1LE `unexpected end of file` error for some people, Initial Mass Effect 1 Legendary support (only plot), Support for the 2 Mass Effect Trilogies (Original and Legendary), 100% of the saves can be edited (except ME1OT), Multiple bonus powers for all games (except ME1OT), Free (as freedom) and open-source software with. Save your "face" with an self-explanatory title so you know what it is. Then grab a notebook app and write down your base headcode. Expand "Vector parameters" Expand "HED_Hair_Colour_Vector" Underneath "HED_Hair_Colour_Vector" you see three parameters. I know where and how to change the hair colour, I just don't know the codes. 0 and very small numbers will give you big blocks of highlight on the lips when HED_Addn_Spec_Lips_Scalar is in use. Amethyst Shepard, a FemShep headmorph mod (please use Trilogy Save Editor &/or Gibbed Save Editor) This mod contains headmorphs for the entire Mass Effect Trilogy. You can always tweak the tint in the vectors.Skin:HED_SPwr_Scalar controls the highlight shine on the face. As a new modder, this helped so much! Set custom skin tone color to your liking with color picker. PreambleThe purpose of this Free Software license agreement is to grant usersthe right to modify and redistribute the software governed by thislicense within the framework of an open source distribution model.The exercising of this right is conditional upon certain obligations forusers so as to preserve this status for all subsequent redistributions.In consideration of access to the source code and the rights to copy,modify and redistribute granted by the license, users are provided onlywith a limited warranty and the software's author, the holder of theeconomic rights, and the successive licensors only have limited liability.In this respect, the risks associated with loading, using, modifyingand/or developing or reproducing the software by the user are brought tothe user's attention, given its Free Software status, which may make itcomplicated to use, with the result that its use is reserved fordevelopers and experienced professionals having in-depth computerknowledge.
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